Impact Factor
Call For Paper
Volume 12 Issue 07
July 2026
Author(s)
Abstract
Until Now, Polygon Count, Also Known As Poly Count, Has Been A Basic Component In Both The Technical And Artistic Aspects In Terms Of Creating Models For Three-dimensional Animation And Video Games. The Role It Plays In Determining And Judging The Level Of Fidelity And Rendering Performance—not To Mention The Cost And Usability Aspects—is Imperative In Animation And Video Games. Although Huge Advances In Both Hardware And Software Technologies Capable Of Handling Geometric Complexity, This Aspect Has Played A Fundamental And Integral Part In Both Animation And Video Games. In This Academic Research, A Discussion On The Importance And Dimensions Of Ensuring And Maintaining Its Optimal Polygon Count In Models For Animation And Video Games, And Their Ideologies, Through A Comparative Analysis And Discussion On Differing Programming Processes In Both Aspects In Relation To Its Importance In Relation To Its Necessities In Both Aspects, Shall Be Explained And Defined.
Keywords
Paper ID
IJSARTV12I1104527
Publication Date
January 27, 2026
Research Area
Animation