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Volume 12, Issue 1 (January 2026)

The Purpose Of Maintaining Polycount Of 3d Models In Animation Cinema And Video Game

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Volume 12 Issue 07

July 2026

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Author(s)

Abhishek Bhattacharjee

Abstract

Until Now, Polygon Count, Also Known As Poly Count, Has Been A Basic Component In Both The Technical And Artistic Aspects In Terms Of Creating Models For Three-dimensional Animation And Video Games. The Role It Plays In Determining And Judging The Level Of Fidelity And Rendering Performance—not To Mention The Cost And Usability Aspects—is Imperative In Animation And Video Games. Although Huge Advances In Both Hardware And Software Technologies Capable Of Handling Geometric Complexity, This Aspect Has Played A Fundamental And Integral Part In Both Animation And Video Games. In This Academic Research, A Discussion On The Importance And Dimensions Of Ensuring And Maintaining Its Optimal Polygon Count In Models For Animation And Video Games, And Their Ideologies, Through A Comparative Analysis And Discussion On Differing Programming Processes In Both Aspects In Relation To Its Importance In Relation To Its Necessities In Both Aspects, Shall Be Explained And Defined.


Keywords

Polycount 3D Modeling Animation Cinema Video Games Real-time Rendering Optimization Computer Graphics Performance Efficiency.

Paper ID

IJSARTV12I1104527

Publication Date

January 27, 2026

Research Area

Animation

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