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Volume 11, Issue 3 (March 2025)

Recreate And Explore A Dynamic, Procedurally Generated World With Real-time Physics And Environmental Simulations Using Unreal Engine 5

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7.883
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Volume 12 Issue 07

July 2026

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Author(s)

Mrs.R.Ranitha Sriram Manikandan C Santhosh M Raphael D Vishnu R

Abstract

Problem Statement: Conventional Gaming Landscapes Are Frequently Static, Constraining Both Replayability And Realism. Objective: Create A Procedurally Generated Scene Using Real-time Physics And Dynamic Environmental Simulations In Unreal Engine 5.


Keywords

Procedural Generation Real-time Physics Dynamic Environments Unreal Engine 5 Blueprints C++ Chaos Physics Niagara VFX Replayability Realism Scalability Performance Optimization Open-world Simulation AI-driven World-building

Paper ID

IJSARTV11I3102845

Publication Date

March 20, 2025

Research Area

GAME DEVELOPMENT

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