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Volume 3, Issue 5 (May 2017)

2d Game With Procedurally Generated Levels

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7.883
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Volume 12 Issue 07

July 2026

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Author(s)

Sachin Hegde Satish Badhe Rohit Vijay Shubham Khanzode

Abstract

This Paper Explores The Idea Of Procedural Generation Through A 2d Game We Developed. The Idea Of Procedural Generation Is Touched Upon And Is Explored A Bit In The Context Of World Generation. Building Huge Worlds In Video Games Has Grown Increasingly Di


Keywords

PCG Procedural Generation Content Generation Perlin Noise Cellular Automata

Paper ID

IJSARTV3I515397

Publication Date

May 27, 2017

Research Area

Information Technology

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